
#ifndef AI9_LOGIC_2017_LINKMANAGER_H
#define AI9_LOGIC_2017_LINKMANAGER_H

#include "../Skills/base.h"
#include "actor.h"
#include <string>
#include <vector>
#include "../include/Game/Game.h"

namespace entity {
    class EnergyManager : public Entity {
    private:
        std::vector<std::vector<std::string> > toTransfer;
        // toTransfer usage?

    public:
        explicit EnergyManager();

        void addTransfer(std::vector<std::string> param){
            toTransfer.push_back(param);
        }

        void setTransfer();
    };
}
#endif //AI9_LOGIC_2017_LINKMANAGER_H
